This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Increase your Movement Speed while firing by 5%.
Reduce the Cooldown of Emitter by 2s.
Heal for 100 every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
After 1s of standing still, regenerate 2 Ammo every 2s.
Activating Oppressor Mine generates 3 Ammo.
Increase the number of targets affected by Oppressor Mines by 4.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Reload Speed by 5%.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase your Movement Speed by 16% when Out of Combat.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s.
Increase your Ultimate charge rate by 7%.
Increase your maximum Health by 100.
Reduce the cast time of Shadow Travel by 30%.
Heal for 200 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Increase your Movement Speed while firing by 5%.
Reduce the Cooldown of Emitter by 2s.
Heal for 100 every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50% for 5s after using Poison Bolts.
Increase your Movement Speed by 5% while Hidden is active.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Increase the range of Astral Mark by 4%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Regenerate 6 Ammo every 1s while Stellar Wind is active.
Increase your maximum Ammo by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your maximum Health by 50.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 500.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 24% during Shatter.
Increase the duration of your Illusions by 5s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Reload Speed by 5%.
Heal for 225 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase your Movement Speed by 16% when Out of Combat.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 35%.
Increase your maximum Health by 150.
Heal for 150 for each champion hit by Juggernaut.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase the distance traveled by Juggernaut by 40%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Increase the range of Astral Mark by 4%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Regenerate 6 Ammo every 1s while Stellar Wind is active.
Increase your maximum Ammo by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your maximum Ammo by 30%.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range at which you can use Void Grip by 30%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Increase your Movement Speed while firing by 5%.
Reduce the Cooldown of Emitter by 2s.
Heal for 100 every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Increase your Movement Speed while firing by 5%.
Reduce the Cooldown of Emitter by 2s.
Heal for 100 every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Increase the range of Astral Mark by 4%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Regenerate 6 Ammo every 1s while Stellar Wind is active.
Increase your maximum Ammo by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Heal for 120 for each enemy hit by Heavy Blade.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 5.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 25 Ammo every 1s while Emitter is active.
Increase your Movement Speed while firing by 5%.
Reduce the Cooldown of Emitter by 2s.
Heal for 100 every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50% for 5s after using Poison Bolts.
Increase your Movement Speed by 5% while Hidden is active.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.