This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Increase the range at which your Retribution target is Revealed by 10 units.
Generate 2 Ammo after activating Combat Slide.
Heal for 75 for each shot hit while using In Pursuit.
You gain 25% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 1s.
Heal for 210 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 1s.
Heal for 210 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 280 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 280 after using Pounce.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Generate 1 Ammo for each enemy hit with Valor.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 300 after using Presence.
Heal for 300 for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Heal for 20 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Heal for 180 for each enemy hit with Valor.
Heal for 300 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Reduce the Cooldown of In Pursuit by 1.2s.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
You gain 25% Lifesteal against your Retribution target.
Heal for 75 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your Ultimate charge rate by 15%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Heal for 280 after using Pounce.
Reduce your damage taken by 5% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce the cooldown of Rune of Travel by 5s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 8% while Rune of Travel is active.
Heal for 70 after activating Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Dimensional Link by 6.25s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback applied to enemies by Disengage by 32%.
Reduce the Cooldown of Disengage by 1s.
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Dodge Roll by 1s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Heal for 150 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Increase the travel distance of Wings of Wrath by 10%.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 120 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 24%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Disengage by 1s.
Increase the Knockback applied to enemies by Disengage by 8%.
Activating Dodge Roll heals you for 375.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Whirl by 1s after using Billow.
Increase your Movement Speed by 55% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Dimensional Link by 6.25s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your Ultimate charge rate by 15%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 3%.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Generate 3% Ultimate Charge after hitting your coin.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.