This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 3.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 200.
Heal for 260 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Regenerate 180 Health every 1s during while using Rapid Shot.
Heal for 160 after using Withdraw.
Heal for 210 after hitting an enemy with Crippling Arrow.
Reduce your active Cooldowns by 30% when you get an Elimination.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Generate 25% Energy after earning a Killing Blow with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Heal for 500 over 2s while in Smoke Screen.
Increase your Movement Speed by 15% while Hidden is active.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 150 after activating Flutter.
Generate 3 Ammo after using Seedling.
Heal for 150 after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Heal for 100 every 1s while drifting.
Generate 3 Ammo after hitting an enemy with Defiance.
Heal for 120 after activating Nether Step.
Heal for 40% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your air control while using Stellar Wind by 28%.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 150.
Increase the range at which you can use Void Grip by 30%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 3.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 200.
Heal for 260 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Heal for 100 every 1s while drifting.
Generate 3 Ammo after hitting an enemy with Defiance.
Heal for 120 after activating Nether Step.
Heal for 40% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Increase the duration of Dead Ringer's reveal on destruction by 1.5s.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your Ultimate charge rate by 9%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 200 for each enemy hit with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Increase the leap distance of Shatterfall by 30%.
Heal for 180 for each enemy hit by Calamity Blast.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Heal for 100 every 1s while drifting.
Generate 3 Ammo after hitting an enemy with Defiance.
Heal for 120 after activating Nether Step.
Heal for 40% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your air control while using Stellar Wind by 28%.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 150.
Increase the range at which you can use Void Grip by 30%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Generate 25% Energy after earning a Killing Blow with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 250.
Increase your maximum Health by 200.
Gain 24% Lifesteal against enemies Revealed by Sensor Drone.
Reduce your weapon recoil by 60% while using Precision Sights.
Heal for 60 every 1s while Deflector Shield is active.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 30%.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Increase the jump strength of Crouching Tigron by 24%.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 4s after you activate Nine Lives.
Reduce the Cooldown of Pounce by 1s.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase the Movement Speed bonus while using Prowl by 20%.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase your air control while using Stellar Wind by 28%.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 150.
Increase the range at which you can use Void Grip by 30%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Increase your maximum Health by 200.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the Health of each of your Illusions by 400.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Heal for 100 every 1s while drifting.
Generate 3 Ammo after hitting an enemy with Defiance.
Heal for 120 after activating Nether Step.
Heal for 40% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 3.
Increase your air control by 30% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 200.
Heal for 260 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Heal for 100 every 1s while drifting.
Generate 3 Ammo after hitting an enemy with Defiance.
Heal for 120 after activating Nether Step.
Heal for 40% of the damage Absorbed by Reversal.
Nether Step now has 3 separate charges and is no longer linked.