This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 0.5s.
Increase your maximum Health by 150.
Gain a 625-Health Shield for 3s after activating Impasse.
Heal for 750 after activating Impasse.
Reduce your active Cooldowns by 24% after getting an Elimination.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Increase your maximum Health by 450.
Heal for 140 for each enemy hit with Reckoning.
Heal for 375 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce the Cooldown of Crippling Throw by 0.6s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 375.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using Shadow Travel.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 20%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Heal for 140 every 1s while Earthen Guard is active.
Increase your maximum Health by 150.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your damage taken by 15% while standing in Warder's Field.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 4s after using Blossom.
Gain a 100 Shield for 3s after using Vine.
Reduce the Cooldown of Crippling Throw by 0.6s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 375.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Increase the travel distance of Shell Spin by 10%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Reduce the Cooldown of Nullify by 2s.
Generate 150 Shield after using Protection.
Heal for 300 after activating Recharge.
Reduce the Cooldown of Recharge by 2s.
Double the range at which you can use Nullify.