This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Increase your maximum Health by 50.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 20% faster.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 25 Ammo after activating Shadow Step.
Increase your jump height by 20% while Agility is active.
Heal for 160 after activating Shadow Step.
Generate 40% Energy after falling to or below 50% Health.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Reload Speed by 5%.
Increase your maximum Health by 150.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Increase the area of effect of Spirit Lure's explosion by 20%.
Reduce the Cooldown of Savage Tear by 1.5s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
Your inactive weapon generates 4 Ammo every 2s.
Generate 45 Energy after getting an Elimination.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Reduce the Movement Speed penalty of Scope by 80%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 32% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 32% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the Health of all your Turrets by 140.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 125 every 1s while standing near any of your Turrets.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your maximum Health by 150.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 32% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Increase the travel distance of Whirl by 8%.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 24%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase vertical movement of Death Wings by 20%.
Gain 5% of Max Health when hitting a marked enemy.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's Health by 450.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase your Reload Speed by 5%.
Increase your maximum Health by 150.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Ammo by 2.
Increase the radius of Pyre Strike by 30%.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase your maximum Ammo by 2.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.