This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Reduce the Cooldown of Explosive Flask by 0.6s.
Increase the radius of Healing Potion by 24%.
Increase your jump speed by an additonal 50% while using Weightless.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ignition by 3s.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Heal for 300 after activating Soul Harvest.
Generate 75 Ammo after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Increase your Healing received from other players by 6% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Heal for 165 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 3s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Heal for 130 after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 60% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Heal for 130 after using Grumpy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 60% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the Healing you receive by 7% while at or below 50% Health.
Heal for 150 every 1s while Magic Barrier is active.
Reduce your damage taken by 3% for 2s after Magic Barrier ends.
Generate 2% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Health by 200.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Reduce your damage taken by 6% while Projection is out.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Heal for 30% of the damage Absorbed by Reversal.
Generate 1 Ammo after activating Reversal.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Reduce the Cooldown of Explosive Flask by 0.6s.
Increase the radius of Healing Potion by 24%.
Increase your jump speed by an additonal 50% while using Weightless.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Increase your Reload Speed by 5%.
Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase your maximum Health by 100.
Increase your Movement Speed by 16% while in Automatic fire mode.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Heal for an additional 80 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Heal for 25 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 30%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Hits with Grenade Launcher increase Reload Speed by 5% for 0.5s, stacking up to 3 times. Additional hits refresh the duration.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Heal for 30% of the damage Absorbed by Reversal.
Generate 1 Ammo after activating Reversal.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Heal for 30% of the damage Absorbed by Reversal.
Generate 1 Ammo after activating Reversal.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Heal for 30% of the damage Absorbed by Reversal.
Generate 1 Ammo after activating Reversal.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Heal for 30% of the damage Absorbed by Reversal.
Generate 1 Ammo after activating Reversal.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Heal for an additional 80 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Heal for 25 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 30%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Heal for 30% of the damage Absorbed by Reversal.
Generate 1 Ammo after activating Reversal.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Heal for 30% of the damage Absorbed by Reversal.
Generate 1 Ammo after activating Reversal.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 150.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Increase your Booster fuel capacity by 30%.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Explosive Dodge.
Increase your Movement Speed by 20% while in Automatic fire mode.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Decrease the recoil of Mag Dump by 30%.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.