This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase your maximum Ammo by 20%.
Heal for 30 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Gain 10% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase your maximum Ammo by 20%.
Heal for 30 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase the Movement Speed of Illusions by 32% during Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Increase your maximum Health by 50.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 600.
Increase your maximum Ammo by 20%.
Increase your Ammo regeneration speed by 12%.
Increase the Chain range of Shock Pulse by 32%.
Increase the duration of Healing Totem by 0.8s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Gain 10% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 600.
Increase your maximum Ammo by 20%.
Increase your Ammo regeneration speed by 12%.
Increase the Chain range of Shock Pulse by 32%.
Increase the duration of Healing Totem by 0.8s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase the Movement Speed of Illusions by 32% during Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Increase your maximum Health by 50.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Gain 10% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase your maximum Ammo by 20%.
Heal for 30 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase your maximum Ammo by 20%.
Heal for 30 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the Health of Healing Totem by 450.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase the Movement Speed of Illusions by 32% during Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Increase your maximum Health by 50.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Gain 10% Lifesteal.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 600.
Increase your maximum Ammo by 20%.
Increase your Ammo regeneration speed by 12%.
Increase the Chain range of Shock Pulse by 32%.
Increase the duration of Healing Totem by 0.8s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 600.
Increase your maximum Ammo by 20%.
Increase your Ammo regeneration speed by 12%.
Increase the Chain range of Shock Pulse by 32%.
Increase the duration of Healing Totem by 0.8s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 600.
Increase your maximum Ammo by 20%.
Increase your Ammo regeneration speed by 12%.
Increase the Chain range of Shock Pulse by 32%.
Increase the duration of Healing Totem by 0.8s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Void Grip by 1.2s.
Increase the range at which you can use Void Grip by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase the Movement Speed of Illusions by 32% during Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Increase your maximum Health by 50.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Void Grip by 1.2s.
Increase the range at which you can use Void Grip by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Increase your Reload Speed by 21%.
Generate 75 Ammo after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Heal for 200 after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 600.
Increase your maximum Ammo by 20%.
Increase your Ammo regeneration speed by 12%.
Increase the Chain range of Shock Pulse by 32%.
Increase the duration of Healing Totem by 0.8s.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 12%.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Void Grip by 1.2s.
Increase the range at which you can use Void Grip by 20%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 2s.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase the Movement Speed of Illusions by 32% during Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Increase your maximum Health by 50.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Increase your maximum Health by 100.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the number of targets affected by Oppressor Mines by 3.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.