This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while Overcharge is active.
Reduce your damage taken by 5% while at or below 40% Health.
Heal for 100 after Teleporting to your Rune of Travel.
Gain 50% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 5s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Increase the Movement Speed of Illusions by 8% during Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Shatter by 2s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
Increase your Movement Speed by 20% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Hidden by 3s.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Increase your Movement Speed by 15%.
Heal for 100 after using Presence.
Increase the travel distance of Grace by 10 units.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Heal for 220 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce the Cooldown of Shell Spin by 1s for each enemy it hits.
Increase the Health of Shell Shield by 800.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for an additional 400 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
FrostFire Glide travels 5% faster.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Heal for 50 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after activating Soul Harvest.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 12% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 after using Blink.
Increase the duration of Soar by 1.1s.
Reduce the Cooldown of Ice Block by 3.75s.
Increase your Movement Speed during Soar by 28%.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for an additional 400 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for an additional 400 with Nine Lives.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the cooldown of Tendril by 0.6s.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Heal for 240 for each enemy hit with Obliteration.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 4% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 5s.
Heal for an additional 400 with Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1000.
Reduce the Cooldown of Warder's Field by 1s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 10% while standing in Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Increase your Movement Speed by 15%.
Heal for 100 after using Presence.
Increase the travel distance of Grace by 10 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after activating Impasse.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 110 every 1s while standing in Warder's Field.
Increase your Reload Speed by 12% while Earthen Guard is active.
Increase the Health of Impasse by 250.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.