This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 40%.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your maximum Health by 250.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 30%.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Increase your Reload Speed by 8% for 3s after using Detonate.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Increase your maximum Ammo by 3.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Reduce all active Cooldowns by 14% after getting an Elimination.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Reduce the Cooldown of Recovery by 3s.
Increase the jump strength of Heroic Leap by 15%.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 3.2s.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Heal for 50 every 1s while using Shadow Travel.
Increase your Ultimate charge rate by 7%.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase your maximum Health by 100.
Heal for 100 every 1s while using Shadow Travel.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase your maximum Health by 100.
Heal for 100 every 1s while using Shadow Travel.
Heal for 350 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Increase your maximum Ammo by 6.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 18% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 80 every 1s while Prowl is active.
Increase the duration of Prowl by 1.5s.
Reduce the Cooldown of Nine Lives by 2s.
Reduce the Cooldown of Pounce by 1.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the Projectile Speed of Gourd by 30%.
Reduce the Cooldown of Gourd by 3.2s.
Reduce the Cooldown of Slither by 2.4s.
Increase the travel distance of Slither by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while Emitter is active.
Increase your Reload Speed by 50%.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Gain 4% Lifesteal.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce the Cooldown of Commander's Grab by 3s.
Increase your maximum Health by 750.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 60 health for each player hit by Missile Launcher.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Heal 60 health for each player hit by Missile Launcher.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Increase the duration of Emitter by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Increase your maximum Ammo by 6.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 18% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.