This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Increase the travel speed of Deadly Momentum by 16%.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Generate 6 Ammo after hitting at least one enemy with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 300 Shield for 3s after using Vine.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 51 every 0.25s during Body and Soul.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Heal for 100 each time one of your Spirit Lures triggers.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 7%.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Increase the travel speed of Deadly Momentum by 16%.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Generate 6 Ammo after hitting at least one enemy with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 7%.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Increase the travel speed of Deadly Momentum by 16%.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Generate 6 Ammo after hitting at least one enemy with Rogue's Tempo.
Heal for 75 after hitting an enemy with War.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the speed Rift Slash travels at by 40%.
Increase the radius of Royal Presence's Poison aura by 40%.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Gain a 120 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the Abyssal Rift's pulse area of effect by 24%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce the Cooldown of Overcharge by 2s.
Gain 20% Lifesteal while at or below 40% Health.
Heal for 300 after Teleporting to your Rune of Travel.
Heal for 210 after activating Blitz Upper.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 300 Shield for 3s after using Vine.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 15% while using Hustle.
Increase your Movement Speed by 20% while using Iron Sights.
Reduce the cook time of Frag Grenade by 20%.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Heal for 200 after hitting an enemy with Crippling Throw.
Gain a 300 Shield for 3s after using Vine.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 4.8s.
Generate 3 Ammo for each enemy hit by Broadside.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Heal for 140 for each enemy hit with Harpoon.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 51 every 0.25s during Body and Soul.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Heal for 100 each time one of your Spirit Lures triggers.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 7%.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 7%.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.6000000000000001s.
Reduce the Cooldown of Overcharge by 2s.
Gain 20% Lifesteal while at or below 40% Health.
Heal for 300 after Teleporting to your Rune of Travel.
Heal for 210 after activating Blitz Upper.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 7%.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 7%.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Heal for 300 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 21%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Increase the potency of Juggernaut's Knockup by 7%.
Heal for 600 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.