This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Ammo by 6.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Ammo by 6.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Ammo by 6.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Ammo by 6.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Increase your maximum Ammo by 6.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Decrease the recoil of Mag Dump by 50%.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Reload Speed by 20%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Gain a 200 Shield for 3s after using Vine.
Increase the range of Vine by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Second Chance sends you 1.6s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Generate 15 Ammo after using Advance.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Emitter by 5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 1s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.