This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 12% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase the Health of Siege Shield by 1000.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Kinetic Burst by 0.6s.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Reload Speed by 14%.
Heal for 110 every 1s while Shell Shield is active.
Heal for 250 for each enemy hit with Shell Spin.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Heal for 250 for each enemy hit with Shell Spin.
Increase your Healing received from other players by 24% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Shock Pulse.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase the Chain range of Shock Pulse by 40%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Shock Pulse.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase the Chain range of Shock Pulse by 40%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase your jump height by 12% while using Stellar Wind.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Health by 50.
Reduce the Cooldown of Distortion Field by 0.5s.
Reduce the time it takes to bring up Designated Sights by 50%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 160.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 1.6s.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Shock Pulse.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase the Chain range of Shock Pulse by 40%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.2s.
Heal for 400 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 12%.
Increase your maximum Ammo by 50%.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Heal for 250 for each enemy hit with Shell Spin.
Increase your Healing received from other players by 24% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Heal for 250 for each enemy hit with Shell Spin.
Increase your Healing received from other players by 24% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 1.2s.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 30% for 5s.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 800.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Heal for 250 for each enemy hit with Shell Spin.
Increase your Healing received from other players by 24% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Heal for 80 after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Increase your Movement Speed by 15%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.2s.
Heal for 400 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 12%.
Increase your maximum Ammo by 50%.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 50 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 24%.
Increase your Movement Speed by 24% while Shadow Travel is active.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.