This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce the Cooldown of Commander's Grab by 2.4s.
Heal for 75 every 1s while Bulwark is active.
Heal for an additional 160 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Every Soul Charge you detonate generates 3 Ammo.
Heal for 210 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
Increase the duration of Hidden by 2s.
Reduce the Cooldown of Hidden by 3s.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your maximum Health by 100.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after exiting a Shortcut.
Increase your maximum Ammo by 3.
Heal for 250 every 1s while standing near a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 150.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge by 0.5s.
Heal for 280 after activating Blitz Upper.
Increase the duration of Overcharge by 0.2s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your maximum Health by 100.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Gain 20% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Heal for 500 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase your maximum Health by 150.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Shatter by 2s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce the Cooldown of Commander's Grab by 2.4s.
Heal for 75 every 1s while Bulwark is active.
Heal for an additional 160 after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
Increase the duration of Hidden by 2s.
Reduce the Cooldown of Hidden by 3s.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Gain 20% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Reduces the Cooldown of Weightless by 1.2s.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Heal for 180 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Reduces the Cooldown of Weightless by 1.2s.
Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.
Heal for 180 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the duration of Astral Mark by 1.6s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Heal for 150 every 1s while using Void Grip.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting at least one enemy with Defiance.
Heal for 160 after activating Nether Step.
Generate 3% Ultimate charge after hitting at least one enemy with Defiance.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Generate 3 Ammo after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your maximum Health by 100.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your maximum Health by 100.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
Increase the duration of Hidden by 2s.
Reduce the Cooldown of Hidden by 3s.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting at least one enemy with Defiance.
Heal for 160 after activating Nether Step.
Generate 3% Ultimate charge after hitting at least one enemy with Defiance.
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Generate 3 Ammo after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 80%.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Increase allies and decrease enemies' Movement Speed by 28% for 4 seconds when passing through Abyssal Fortress.
You can miss 2 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 10.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 3s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after exiting a Shortcut.
Increase your maximum Ammo by 3.
Heal for 250 every 1s while standing near a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 150.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after exiting a Shortcut.
Increase your maximum Ammo by 3.
Heal for 250 every 1s while standing near a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Increase your maximum Health by 150.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.