This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your maximum Health by 150
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Reduce the cast time of Shadow Travel by 50%.
Increase your maximum Health by 100.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 140 every 1s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Reduce the Cooldown of Shadow Travel by 3.2s.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 8% while Shadow Travel is active.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1s.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Increase your maximum Health by 200.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 50%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Increase your maximum Health by 200.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 50%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your maximum Health by 150
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 125 every 1s while standing near any of your Turrets.
Increase your maximum Health by 450.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 125 every 1s while standing near any of your Turrets.
Increase your maximum Health by 450.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1s.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your maximum Health by 150
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1s.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your maximum Health by 150
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 125 every 1s while standing near any of your Turrets.
Increase your maximum Health by 450.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your maximum Health by 150
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1s.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1s.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your maximum Health by 150
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your maximum Health by 150
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Increase your maximum Health by 200.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 50%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 50% after getting an Elimination.
Generate 2 Ammo after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Heal for 30 every time you Heal an ally with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 140 every 1s while channeling Restore Soul.
Increase your maximum Health by 200.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 50%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal while at or below 40% Health.
Increase your maximum Health by 150
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.