This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Generate 2 Ammo after activating Ice Block.
Generate 2 Ammo after activating Soar.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Generate 5 Ammo after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 20%.
(223153) Increase the pull strength of Grappling Hook by 10%.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase your maximum Health by 100.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase your maximum Health by 100.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase your maximum Health by 100.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase your maximum Health by 100.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Generate 5 Ammo after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your maximum Health by 250.
(223153) Increase the pull strength of Grappling Hook by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Increase your maximum Health by 50.
Generate 5 Ammo after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase the distance traveled by Explosive Dodge by 25%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Shock Pulse.
Heal for 30 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 32%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 12%.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Increase the travel distance of Deadly Momentum by 15%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Generate 5 Ammo after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your maximum Health by 250.
(223153) Increase the pull strength of Grappling Hook by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Generate 5 Ammo after activating Explosive Dodge.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your maximum Health by 250.
(223153) Increase the pull strength of Grappling Hook by 15%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Increase the travel speed of Deadly Momentum by 8%.
Reduce the Cooldown of Deadly Momentum by 1s after hitting at least one enemy with Rogue's Tempo.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 60%.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce the Cooldown of Heroic Leap by 0.5s.
Reduce all active Cooldowns by 56% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 15%.
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Heal for 200 every 1s while drifting.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 15%.
Increase your maximum Health by 100.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Generate 5 Ammo after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Heal for 625 over 2s while in Smoke Screen.
Increase your Movement Speed by 40% for 2s after entering Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.