This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Obliteration.
Reduce the cooldown of Tendril by 0.6s.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 300 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase your maximum Health by 50.
Increase Luna's Health by 1125.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Heal for 52% of the damage dealt by Shatter.
Increase your Movement Speed by 7% while Out of Combat.
Reduce your active Cooldowns by 5s after getting an Elimination.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 30 health Shield for each enemy hit by Royal Presence's chain grab.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the slow strength of the rift's pulses by 10%.
Increase your maximum Health by 300.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 1s.
Increase the duration of Prowl by 2.5s.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase your Movement Speed by 20% for 3s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 10%.
Heal for 60 for each enemy hit with Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 12%.
Increase your maximum Ammo by 4.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase your maximum Health by 50.
Increase Luna's Health by 1125.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 10%.
Heal for 60 for each enemy hit with Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 12%.
Increase your maximum Ammo by 4.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 35% for 4 seconds when passing through Abyssal Fortress.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 80%.
Increase your maximum Health by 300.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 after using Pounce.
Reduce the Cooldown of Pounce by 1s.
Increase the duration of Prowl by 2.5s.
Increase the Movement Speed bonus while using Prowl by 50%.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase your maximum Health by 50.
Increase Luna's Health by 1125.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 10%.
Heal for 60 for each enemy hit with Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 12%.
Increase your maximum Ammo by 4.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Increase your maximum Health by 50.
Increase Luna's Health by 1125.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Pounce Executes targets at or below 35% Health.