This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 150.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 150.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 150.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 150.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase the Healing you do by 15% while at or below 70% Health.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 150.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 150.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Generate 6 Ammo after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 150.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 20.
Increase your maximum Health by 200.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 20.
Increase your maximum Health by 200.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 20.
Increase your maximum Health by 200.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Health of Dead Ringer by 300hp.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 25.
Heal for 40 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Projection by 2s for each enemy hit by it.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 12.
Increase your Movement Speed by 12% for 3s after activating Projection.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Hidden by 1s.
Increase your Movement Speed by 5% while Hidden is active.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Heal for 375 over 2s while in Smoke Screen.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.