This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Health by 50.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 45%.
Gain 25% Lifesteal while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 15%.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 150.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 15%.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 150.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 15%.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 150.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 15%.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 150.
Reduce your weapon recoil by 100% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Increase your maximum Health by 50.
After 1s of standing still, regenerate 2 Ammo every 2s.
Increase the number of targets affected by Oppressor Mines by 2.
Reduce the Cooldown of Oppressor Mine by 6s.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Heal for 100 after using Presence.
Heal for 180 for each enemy hit with Valor.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 1.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 80 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 6s.
Increase the range at which you can use Void Grip by 50%.
Heal for 100 every 1s while using Void Grip.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which your Retribution target is Revealed by 40 units.
Increase your Reload Speed by 5%.
Heal for 25 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
You gain 20% Lifesteal against your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce your weapon recoil by 100% while using Commanding Leap.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the time it takes to bring up Designated Sights by 50%.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Lifesteal.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Void Grip by 6s.
Increase the range at which you can use Void Grip by 50%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Lifesteal.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Void Grip by 6s.
Increase the range at which you can use Void Grip by 50%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Lifesteal.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Void Grip by 6s.
Increase the range at which you can use Void Grip by 50%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Lifesteal.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Void Grip by 6s.
Increase the range at which you can use Void Grip by 50%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 5% Lifesteal.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Void Grip by 6s.
Increase the range at which you can use Void Grip by 50%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 13% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 300.
Increase the duration of your Illusions by 5s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 1s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Increase your Movement Speed by 3%.
Increase your maximum Health by 50.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.5s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 300 Health every 1s during while using Rapid Shot.
Increase your Movement Speed by 6%.
Increase your maximum Health by 100.
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 300 Health every 1s during while using Rapid Shot.
Increase your Movement Speed by 6%.
Increase your maximum Health by 100.
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 60%.
Reduce the Cooldown of Ghost Walk by 0.6s.
Increase the Chain range of Shock Pulse by 8%.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Ammo by 50%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 60%.
Reduce the Cooldown of Ghost Walk by 0.6s.
Increase the Chain range of Shock Pulse by 8%.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Ammo by 50%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 60%.
Reduce the Cooldown of Ghost Walk by 0.6s.
Increase the Chain range of Shock Pulse by 8%.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Ammo by 50%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 60%.
Reduce the Cooldown of Ghost Walk by 0.6s.
Increase the Chain range of Shock Pulse by 8%.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Ammo by 50%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 60%.
Reduce the Cooldown of Ghost Walk by 0.6s.
Increase the Chain range of Shock Pulse by 8%.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Ammo by 50%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)