This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 1 Ammo for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 250 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 5% while at or below 50% Health.
Increase your maximum Health by 50.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2.5s.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Heal for 100 over the duration of Scamper.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Generate 5 Ammo after using Seedling.
Increase the duration of Dead Zone by 0.6s.
Reduce the Cooldown of Flutter by 1.2s.
Reduce the Cooldown of Dead Zone by 1.6s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your maximum Health by 50.
Increase the Health of each of your Illusions by 100.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase the Health of Dead Ringer by 450hp.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Smoke Screen by 2.4s.
Heal for 625 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 3s.
Increase the duration of Body and Soul by 0.1s.
Decrease the Cooldown of Body and Soul by 0.6s.
Reduce the Cooldown of Savage Tear by 1.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Curse stacks by 3s.
Increase the duration of Body and Soul by 0.1s.
Decrease the Cooldown of Body and Soul by 0.6s.
Reduce the Cooldown of Savage Tear by 1.5s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Increase your Reload Speed by 25%.
Reset the Cooldown of Grappling Hook after falling to or below 5% Health.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Increase your maximum Ammo by 10%.
Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at or below 40% Health.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 24% for 2s after using Nine Lives.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating Combat Slide.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase your Reload Speed by 25%.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 10% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Every Soul Charge you detonate generates 1 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 35%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Regenerate 1 Ammo every 0.5s for 1s after earning an Elimination.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Increase your maximum Ammo by 10%.
Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Smoke Screen by 2.4s.
Heal for 625 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2.5s.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Heal for 100 over the duration of Scamper.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Increase the Health of Dead Ringer by 450hp.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 50 every 1s while using Void Grip.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your Reload Speed by 4% for 3s after using Detonate.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Increase your maximum Ammo by 1.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Increase Deflector Shield's Health by 125.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Gain 4% Lifesteal.
Reduce your weapon recoil by 100% while using Precision Sights.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2.5s.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Heal for 100 over the duration of Scamper.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Increase your maximum Health by 50.
Increase the Health of each of your Illusions by 100.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.