This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Reduce the Cooldown of Lunar Leap by 4s.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 60%.
Increase your maximum Health by 150.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Ghost Walk by 1.2s.
Heal for 200 over the duration of Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Heal for 45 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 15.
Increase your maximum Health by 200.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Reduce the Cooldown of Recharge by 0.4s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 300.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 200.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase the duration of your Illusions by 3s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 2 Ammo after using Lunar Leap.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each enemy hit with Shock Pulse.
Increase the deploy range of Healing Totem by 15%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 30%.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Generate 2 Ammo after using Lunar Leap.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Slither by 3s.
Increase the travel distance of Slither by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Heal for 45 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 15.
Increase your maximum Health by 200.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce the Cooldown of Heroic Leap by 1.5s.
Increase your Movement Speed by 12% while Recovery is active.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce the Cooldown of Heroic Leap by 1.5s.
Increase your Movement Speed by 12% while Recovery is active.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your Reload Speed by 5%.
Reduce the Cooldown of Warder's Field by 3s.
Reduce the Cooldown of Earthen Guard by 0.5s.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 50 every 1s while using Shadow Travel.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Heal for 45 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 15.
Increase your maximum Health by 200.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Heal for 45 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 15.
Increase your maximum Health by 200.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce damage taken by 3% while using Hustle.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Generate 24 Ammo for each enemy hit with Frag Grenade.
Reduce the time it takes to bring up Iron Sights by 75%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Heal for 45 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 15.
Increase your maximum Health by 200.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Increase your Movement Speed by 10% for 2s after exiting a Shortcut.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Increase your maximum Health by 150.
Gain a 600-Health Shield after dropping to or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Generate 5 Ammo after activating Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)