This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Heal for 120 after activating Nether Step.
Hitting a player with Revolver Heals you for 45.
Reduce all active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Reduce your active Cooldowns by 30% after getting an Elimination.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Reduce your active Cooldowns by 30% after getting an Elimination.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Generate 45% Wrath after hitting an enemy with Pyre Strike.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Increase your maximum Health by 100.
Decrease the rate of Wrath decay by 40%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your maximum Health by 100.
Heal for 120 for each enemy hit with Valor.
Heal for 200 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 20%.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your movement speed by 24% for 3s after using Slither.
Gain a 150-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 3s.
Increase the travel distance of Slither by 20%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 20%.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Explosive Flask by 3s.
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 20%.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 20%.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Kinetic Burst by 2.4s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 150.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Increase your maximum Health by 100.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Fire Bomb by 1.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 4s after getting an Elimination.
Heal for 39% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 16% during Shatter.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Shatter by 2s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 300.
Increase the recharge rate of your Bulwark by 12%.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 4s after getting an Elimination.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Shatter by 2.5s.
Increase your maximum Health by 50.
Increase your Movement Speed by 28% while Out of Combat.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 150.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Health by 50.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Heal for 15% of the damage Absorbed by Power Siphon.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 16%.
Increase the duration of Astral Mark by 0.8s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 150.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 48%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 20%.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.