This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 3s.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Increase the duration of Explosive Flask's Slow by 1s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 7% while Out of Combat.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Gain 17.5% Lifesteal while in Dragon Stance.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 75%.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 10%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 75%.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 10%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 75%.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 10%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Hail of Bombs when deploying it by 75%.
Generate 1 ammo for every -200 explosive damage done.
Increase the area of effect of all your explosions by 10%.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the vertical movement from each use of Explosive Personality by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 7% while Out of Combat.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 7% while Out of Combat.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Movement Speed by 7% while Out of Combat.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Presence.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Presence.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Increase your Healing received by 10% while firing your SMGs.
Increase your maximum Health by 50.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Increase your Healing received by 10% while firing your SMGs.
Increase your maximum Health by 50.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Increase your Healing received by 10% while firing your SMGs.
Heal for 20 every 1s while Agility is active.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 140 every 1s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Heal for 280 every 1s while channeling Restore Soul.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Ammo by 4.
Increase your maximum Health by 250.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 140 every 1s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 20% Energy after falling to or below 50% Health.
Increase your Healing received by 10% while firing your SMGs.
Heal for 20 every 1s while Agility is active.
Gain 17.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 30.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce the Cooldown of Missile Launcher by 1.4s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase the duration of Emitter by 5s.
Generate 10 Ammo every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce the Cooldown of Missile Launcher by 1.4s.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Increase the duration of Emitter by 5s.
Generate 10 Ammo every 1s while Emitter is active.