This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Increase your maximum Health by 200
Heal for 200 after Teleporting to your Rune of Travel.
Gain 20% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 16% during Shatter.
Increase your Reload Speed by 32%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 4s after getting an Elimination.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20% of the damage Absorbed by Power Siphon.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Heal for 180 for each enemy hit by Calamity Blast.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Receive 15% increased Healing while at or below 50% Health.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 9%.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
You gain 15% Lifesteal against your Retribution target.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 16% during Shatter.
Increase your Reload Speed by 32%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 16% during Shatter.
Increase your Reload Speed by 32%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Heal for 100 for each shot hit while using In Pursuit.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the range at which your Retribution target is Revealed by 30 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the range at which your Retribution target is Revealed by 30 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the range at which your Retribution target is Revealed by 30 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 120 for each enemy hit with Nade Launcher.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 16% during Shatter.
Increase your Reload Speed by 32%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 16% during Shatter.
Increase your Reload Speed by 32%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 120 for each enemy hit with Nade Launcher.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Reduce your damage taken by 18% while Projection is out.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 16% during Shatter.
Increase your Reload Speed by 32%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 50% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 52% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 16% during Shatter.
Increase your Reload Speed by 32%.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 4s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 120 for each enemy hit with Nade Launcher.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 120 for each enemy hit with Nade Launcher.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.