This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Apply a Knockback of 200 to enemies hit by Charge.
Increase the travel distance of Charge by 15%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase the travel distance of Grace by 15 units.
Increase your maximum Health by 150.
Generate 2 Ammo for each enemy hit with Valor.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 100.
Increase the travel distance of Grace by 15 units.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase your maximum Health by 100.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Heal for 150 for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase your maximum Health by 50.
Increase your Movement Speed by 30% while using Iron Sights.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for an additional 450 when using Second Chance.
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Health by 50.
Increase the travel distance of Grace by 15 units.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 200 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Ammo regeneration speed by 36%.
Increase your maximum Ammo by 40%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase your maximum Health by 50.
Increase your Movement Speed by 30% while using Iron Sights.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heroic Leap by 2.5s.
Increase the jump strength of Heroic Leap by 10%.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Reduce all active Cooldowns by 14% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
Increase your jump height by 40% while Agility is active.
Increase your maximum Health by 50.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 30% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Increase your jump height by 80% while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump speed by an additonal 50% while using Weightless.
Increase your Healing received by 6% while at or below 50% Health.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Increase the duration of Weightless by 2s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase your maximum Health by 50.
Increase your Movement Speed by 30% while using Iron Sights.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after using Blink.
Increase your Movement Speed during Soar by 21%.
Generate 2 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 18%.
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase your maximum Health by 50.
Increase your Movement Speed by 30% while using Iron Sights.
Gain 15% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 40% Energy after falling to or below 50% Health.
Heal for 640 after hitting at least one enemy with Skewer.
Increase your jump height by 40% while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Generate 30% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Increase your jump height by 80% while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Generate 2 Ammo after activating Reversal.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Apply a Knockback of 200 to enemies hit by Charge.
Increase the travel distance of Charge by 15%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 400.
Generate 6% Power Siphon charge for each enemy hit with Calamity Blast.
Increase the leap distance of Shatterfall by 30%.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase your Movement Speed by 10% for 3s after using Pounce.
Increase your maximum Health by 250.
Reduce your damage taken by 20% for 2s after using Pounce.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce the Cooldown of Crippling Throw by 2.4s.
Reduce the Cooldown of Vine by 5s after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Heal for 450 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 40%.
Reduce your damage taken by 5% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.