This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase your maximum Health by 50.
Gain 20% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase the jump strength of Heroic Leap by 10%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce the Cooldown of Recovery by 5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Health by 250.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 250 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 25 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 1.2s.
Increase your maximum Ammo by 4.
Increase your maximum Health by 250.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your maximum Health by 50.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Heal for 100 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Hits with Talon Rifle generate 5% Ultimate charge.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
Increase your maximum Health by 50.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 40%.
Each Soul Fragment gathered Heals you for 15.
Heal for 100 after activating Soul Harvest.
Increase your maximum Health by 450.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 3.2s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the duration of Shell Shield by 1.7999999999999998s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 10%.
Increase the Health of Shell Shield by 1000.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Heal for 250 every 1s for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Heal for 500 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Heal for 100 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.