This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 80% while Agility is active.
Heal for 40 after activating Shadow Step.
Heal for 20 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 20%.
Increase your maximum Health by 200.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Heal for 160 after hitting at least one enemy with Skewer.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Increase your maximum Health by 150.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 10 Ammo after activating Shadow Step.
Increase your maximum Health by 100.
Increase your Healing received by 25% while firing your SMGs.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 150.
Reduce the Cooldown of Crippling Throw by 3s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Increase your maximum Ammo by 10.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 250.
Heal for 40 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 10 Ammo after activating Shadow Step.
Increase your maximum Health by 100.
Increase your Healing received by 25% while firing your SMGs.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 250.
Heal for 40 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 10 Ammo after activating Shadow Step.
Increase your maximum Health by 100.
Increase your Healing received by 25% while firing your SMGs.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 10 Ammo after activating Shadow Step.
Increase your maximum Health by 100.
Increase your Healing received by 25% while firing your SMGs.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Generate 10% Energy after falling to or below 50% Health.
Heal for 60 every 1s while Agility is active.
Regenerate 20 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
Heal for 60 every 1s while Agility is active.
Regenerate 16 Ammo every 1s while Agility is active.
Increase your maximum Ammo by 10.
Generate 1 Energy for every 80 damage done with your Submachine Guns.