This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 3s.
Heal for an additional 80 after activating Battle Shout.
Heal for 75 every 1s while Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 28 every 1s while Earthen Guard is active.
Reduce the Cooldown of Warder's Field by 5s.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your damage taken by 10% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce the Cooldown of Warder's Field by 1s.
Heal for 22 every 1s while standing in Warder's Field.
Increase your maximum Health by 750.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Reduce the Cooldown of Savage Tear by 1s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -10s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your maximum Health by 250.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Ammo by 2.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Increase Deflector Shield's Health by 625.
Reduce your weapon recoil by 40% while using Precision Sights.
While Deflector Shield is active 40% of damage dealt to you is instead dealt to the Shield.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Heal for 100 every 1s while using Void Grip.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Increase your maximum Ammo by 2.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Heal for 200 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase your maximum Ammo by 20.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase your maximum Health by 250.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 24% while using In Pursuit.
Heal for 100 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 6s.
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the travel distance of Combat Slide by 10%.
Increase the damage you deal to your Retribution target by 25%.