This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Increase the Movement Speed boost of Agility by 12%.
Generate 25% Energy after earning a Killing Blow with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase your Healing received from others by 20% while at or below 50% Health.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Increase your maximum Health by 100.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Activating Dodge Roll heals you for 300.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Dimensional Link by 1.25s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Increase your maximum Health by 250.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 15%.
Heal for 20% of the damage Absorbed by Reversal.
Generate 3 Ammo after activating Nether Step.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Activating Transporter generates 12 Ammo.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 40%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Increase your maximum Health by 100.
Reduce the Cooldown of Blast Shot by 1.5s for each enemy it hits.
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Activating Dodge Roll heals you for 300.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 20%.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase your Healing received from other players by 12% while at or below 50% Health.
Increase your Movement Speed by 18% for 3s after using Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Increase your maximum Health by 200.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 15%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Activating Transporter generates 12 Ammo.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 40%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 300.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Receive 20% increased Healing while at or below 50% Health.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your Ultimate charge rate by 6%.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Generate 3 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Generate 15% Ultimate charge for each enemy hit with your Ultimate.
Increase the range of Ambush by 20%.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 50%.
Increase your Ultimate charge rate by 7%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Heal for 200 every 1s while using Shadow Travel.
Heal for 140 every 1s while channeling Restore Soul.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 4.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase your Reload Speed by 10% while Stealth is active.
Generate 45 Energy after getting an Elimination.
Increase your maximum Health by 200.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Generate 4 Ammo after activating Siege Shield.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Increase the duration of Rocket Boots by 0.6s.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase your maximum Health by 300.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Dimensional Link by 1.25s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 2s after Dash ends.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Generate 15% Ultimate charge for each enemy hit with your Ultimate.
Increase the range of Ambush by 20%.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 4.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase your Reload Speed by 10% while Stealth is active.
Generate 45 Energy after getting an Elimination.
Increase your maximum Health by 200.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Restore 12% of your Booster fuel each time Salvo hits an enemy.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 30%.
Consume 60% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Heal for 200 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Reduce your damage taken by 12% for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Ammo by 1.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.