This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375 Shield for 5s after activating Tendril.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Generate 3% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 100 health.
Tendril gains a second charge, but its Cooldown is increased by 2s.