This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Heal for 50 every 1s while using FrostFire Glide.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Increase your maximum Health by 250.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 40%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 300.
Increase the trigger distance of Realm Breaker's bonus damage by 25 units.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your maximum Health by 450.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Heal for an additional 150 when using Second Chance.
Heal for 400 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your maximum Health by 450.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting yourself with Broadside now applies a Knockback of 150.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Health by 150.
Gain a 750-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase the duration of Rocket Boots by 0.8999999999999999s.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Health by 450.
Gain 50% Lifesteal.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after using Charge.
Increase your maximum Health by 450.
Gain a 150-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your maximum Health by 450.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Heal for an additional 150 when using Second Chance.
Heal for 400 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your maximum Health by 450.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Increase the leap distance of Shatterfall by 10%.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 150.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 50% for 3s after using Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 150.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 50% for 3s after using Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Increase the duration of FrostFire Glide by 0.5s.
Increase your maximum Health by 50.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 55% while Billow is active.
Increase your maximum Health by 250.
Heal for 100 after using Counter.
Increase your maximum Ammo by 3.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after using Charge.
Increase your maximum Health by 450.
Gain a 150-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the radius of Royal Presence's Poison aura by 40%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase your maximum Health by 300.
Increase the trigger distance of Realm Breaker's bonus damage by 25 units.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Heal for 50 every 1s while using FrostFire Glide.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Increase your maximum Health by 250.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Heal the target of your Protection for 75.
Generate 75 Shield after using Protection.
Increase your maximum Health by 450.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 30%.
Increase your maximum Health by 50.
Increase the duration of FrostFire Glide by 0.5s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Frost Bomb by 30%.
Increase your maximum Health by 50.
Increase the duration of FrostFire Glide by 0.5s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase your maximum Health by 200.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Ammo by 2.
Increase the radius of Frag Grenade's explosion by 40%.