This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 0.6s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Commander's Grab by 2.4s.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 375.
Increase your maximum Health by 100.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Reduce your damage taken by 30% while latched to a wall after using Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 15% while Hidden is active.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Increase your Reload Speed by 30% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 150 after activating Flutter.
Heal for 300 every 1s while standing in Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Reload Speed by 5%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 150 after activating Flutter.
Heal for 300 every 1s while standing in Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.