This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Increase your Reload Speed by 12% for 3s after using Detonate.
Increase your maximum Ammo by 3.
Heal for 225 after using Poppy Bomb.
Heal for 45 for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce damage taken by 9% while using Hustle.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Regenerate 6 Ammo every 1s while using Hustle.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Increase your maximum Ammo by 2.
Hitting enemies with Bladed Chakrams Heals you for 45.
Heal for 160 for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce damage taken by 9% while using Hustle.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Regenerate 6 Ammo every 1s while using Hustle.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Heal 180 health for each player hit by Missile Launcher.
Increase your maximum Health by 450.
Generate 45 Ammo after using Advance.
Generate 15 Ammo every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Weightless is active.
Increase your Healing received by 18% while at or below 50% Health.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 24%.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce damage taken by 9% while using Hustle.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Regenerate 6 Ammo every 1s while using Hustle.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Heal for 300 per second while using Hustle.