This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase the duration of Deflector Shield by 4s.
Gain 12% Lifesteal.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 4s.
Heal for 100 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase your maximum Ammo by 3.
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Gain 50% Lifesteal.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 4s.
Heal for 100 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 5% Lifesteal while Overcharge is active.
Reduce the cooldown of Rune of Travel by 4s.
Heal for 100 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 600.
Gain 40% Lifesteal.
Increase your maximum Ammo by 2.
Generate 2 Ammo after activating Siege Shield.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase the duration of Deflector Shield by 4s.
Gain 12% Lifesteal.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase the duration of Deflector Shield by 4s.
Gain 12% Lifesteal.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase the duration of Deflector Shield by 4s.
Gain 12% Lifesteal.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase the duration of Deflector Shield by 4s.
Gain 12% Lifesteal.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 300.
Increase your Healing received by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)