This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 7% Ultimate charge after activating Dash once every -8s.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase your maximum Health by 200.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Generate 3 Ammo after activating Nether Step.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Heal for 200 after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase your Movement Speed by 20% for 3s after using Charge.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase your Healing received from other players by 30% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 7% Ultimate charge after activating Dash once every -8s.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase your maximum Health by 200.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range of Astral Mark by 4%.
Reduce the Cooldown of Astral Mark by 0.4s.
Increase the range at which you can use Void Grip by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range of Astral Mark by 4%.
Reduce the Cooldown of Astral Mark by 0.4s.
Increase the range at which you can use Void Grip by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range of Astral Mark by 4%.
Reduce the Cooldown of Astral Mark by 0.4s.
Increase the range at which you can use Void Grip by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range of Astral Mark by 4%.
Reduce the Cooldown of Astral Mark by 0.4s.
Increase the range at which you can use Void Grip by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 5% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your maximum Health by 200.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 5% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your maximum Health by 200.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 5% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your maximum Health by 200.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.15000000000000002s each time you hit an enemy with Caustic Spray.
Increase the Health of your Ultimate Health pool by 600.
Increase your maximum acid capacity by 16%.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 1.6s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 0.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 3.5999999999999996s.
Increase the range of Astral Mark by 4%.
Reduce the Cooldown of Astral Mark by 0.4s.
Increase the range at which you can use Void Grip by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Second Chance by 0.5s.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 750.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.