This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Ambush by 30%.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase your maximum Health by 200.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 1.2s.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Increase the duration of the Lift applied by Reckoning by 40%.
Reduce the Cooldown of Sanctuary by 2.4s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.