This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Gain a 150-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Slither by 1.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 1.6s.
Generate 150 Shield after using Protection.
Gain a 200-Health Shield after activating Nullify.
Increase your maximum Health by 300.
Heal for 375 after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your Spirit Lures triggers.
Increase the area of effect of Spirit Lure's explosion by 15%.
Increase your maximum Health by 200.
Reduce the Cooldown of Savage Tear by 2s.
Heal for 34 every 0.25s during Body and Soul.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the size of the reactivation whirl of Deadly Momentum by 40%.
Increase the travel distance of Deadly Momentum by 5%.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Generate 3 Ammo after hitting at least one enemy with Rogue's Tempo.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Presence.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Valor.
Generate 3 Ammo after using Grace.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Presence.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Generate 2 Ammo for each enemy hit with Valor.
Generate 3 Ammo after using Grace.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Heal for 400 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Heal for 400 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.