This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 1.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 120 for each enemy hit with Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Health by 150.
Increase your Movement Speed by 10% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 10%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase your maximum Health by 150.
Heal for 85 after an enemy that is Revealed by your Sensor Drone dies.
Reduce your weapon recoil by 100% while using Precision Sights.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase your maximum Health by 150.
Heal for 85 after an enemy that is Revealed by your Sensor Drone dies.
Reduce your weapon recoil by 100% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase Deflector Shield's Health by 375.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Reduce your weapon recoil by 100% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Gain a 150-Health Shield for 3s after you use Charge.
Heal for 200 for each enemy hit with Fireball.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Gain a 150-Health Shield for 3s after you use Charge.
Heal for 200 for each enemy hit with Fireball.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Health by 150.
Increase your Movement Speed by 10% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 10%.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Health by 150.
Gain 5% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce the cook time of Frag Grenade by 10%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase Deflector Shield's Health by 375.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Reduce your weapon recoil by 100% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 120 for each enemy hit with Valor.
Heal for 100 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Increase your maximum Health by 250.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce the Cooldown of Heroic Leap by 2s.
Increase the jump strength of Heroic Leap by 10%.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase Deflector Shield's Health by 375.
Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.
Reduce your weapon recoil by 100% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Reduce the Cooldown of Sensor Drone by 0.08s for every enemy hit while Precision Sights is active.
Increase Deflector Shield's Health by 375.
Increase your maximum Health by 50.
Reduce your weapon recoil by 100% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 100 for each enemy hit with Fireball.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Heal for 85 after an enemy that is Revealed by your Sensor Drone dies.
Increase Deflector Shield's Health by 250.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Reduce your weapon recoil by 100% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
Heal for 85 after an enemy that is Revealed by your Sensor Drone dies.
Increase Deflector Shield's Health by 250.
Increase your maximum Health by 100.
Reduce your weapon recoil by 100% while using Precision Sights.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Reduce the Cooldown of Recovery by 5s.
Reduce the Cooldown of Net Shot by 3s.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 100 for each enemy hit with Fireball.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 300-Health Shield for 3s after you use Charge.
Increase your maximum Ammo by 75.
Heal for 200 for each enemy hit with Fireball.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your maximum Ammo by 15.
Gain a 150-Health Shield for 3s after you use Charge.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 150-Health Shield for 3s after you use Charge.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Increase the travel distance of Charge by 45%.
Increase your maximum Ammo by 75.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 150-Health Shield for 3s after you use Charge.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 750.
Increase your maximum Ammo by 45.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 75%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Gain a 150-Health Shield for 3s after you use Charge.
Apply a Knockback of 400 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after you use Charge.
Increase your maximum Ammo by 15.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 50% after getting an Elimination.
Apply a Knockback of 200 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.