This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase your Healing received by 6% while your Bulwark is active.
Increase your maximum Health by 750.
Increase the recharge rate of your Bulwark by 6%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.6s.
Increase the range at which you can use Void Grip by 10%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Increase the range of Astral Mark by 16%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Increase your Healing received by 6% while your Bulwark is active.
Increase your maximum Health by 750.
Increase the recharge rate of your Bulwark by 6%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Increase the range of Ambush by 10%.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce the Cooldown of Emitter by 1s.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 14%.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Increase the range of Ambush by 10%.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase travel speed during Grace by 10%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Heal for 400 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase travel speed during Grace by 10%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Heal for 400 after using Presence.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 28%.
Reduce your damage taken by 15% for 3s after activating Advance.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce the Cooldown of Emitter by 1s.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase your maximum Moonlight capacity by 32%.
Generate 10% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 50.
Reduce the cooldown of Tendril by 0.6s.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 20% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Octavia's Commanding Leap by 5%.
Reduce your weapon recoil by 20% while using Commanding Leap.
Reduce your damage taken by 25% while standing inside of your Distortion Field.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Reduce the time it takes to bring up Designated Sights by 30%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 20% while standing in Warder's Field.
Increase your maximum Health by 450.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 1s.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of Dimensional Link by 0.7s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after using Seedling.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 2 Ammo after activating Flutter.
Increase your maximum Health by 150.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Increase the range of Ambush by 10%.
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.