This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Heal for 100 after Teleporting to your Rune of Travel.
Increase your maximum Ammo by 16.
Increase the duration of Rune of Travel by 2s.
Reduce the cooldown of Rune of Travel by 3s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Generate 1 Ammo after activating Whirl.
Heal for 300 after using Counter.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your maximum Health by 250.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Heal for 100 after Teleporting to your Rune of Travel.
Increase your maximum Ammo by 16.
Increase the duration of Rune of Travel by 2s.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Generate 3 Ammo after activating Reversal.
Generate 2 Ammo after activating Nether Step.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Heal for 100 after Teleporting to your Rune of Travel.
Increase your maximum Ammo by 16.
Increase the duration of Rune of Travel by 2s.
Reduce the cooldown of Rune of Travel by 3s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 160 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Reduce the damage you take by 16% while at or below 40% Health.
Reduce the Cooldown of Nine Lives by 1s.
Pounce Executes targets at or below 35% Health.