This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 2s.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase the duration of your Magic Marks by 1.6s.
Reduce the Cooldown of Magic Barrier by 1s.
Heal for 500 over the duration of Scamper.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Scamper by 2s.
Gain 6% Lifesteal against enemies with the maximum number of Magic Marks.
Increase the duration of your Magic Marks by 1.6s.
Reduce the Cooldown of Magic Barrier by 1s.
Heal for 500 over the duration of Scamper.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 50 every 1s while Magic Barrier is active.
Heal for 500 over the duration of Scamper.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 2.4000000000000004s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 150 every 1s while Magic Barrier is active.
Increase the duration of your Magic Marks by 3.2s.
Reduce the Cooldown of Scamper by 1.6s.
Increase the Healing you receive by 7% while at or below 50% Health.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 150 every 1s while Magic Barrier is active.
Increase the duration of your Magic Marks by 3.2s.
Reduce the Cooldown of Scamper by 1.6s.
Increase the Healing you receive by 7% while at or below 50% Health.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 150 every 1s while Magic Barrier is active.
Increase the duration of your Magic Marks by 3.2s.
Reduce the Cooldown of Scamper by 1.6s.
Increase the Healing you receive by 7% while at or below 50% Health.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Magic Barrier by 0.5s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of your Magic Marks by 4s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Heal for 200 over the duration of Scamper.
Reduce the Cooldown of Magic Barrier by 0.5s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of your Magic Marks by 4s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Disengage by 5s.
Increase your maximum Ammo by 3.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Heal for 125 after hitting an enemy with Disengage.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 100 every 1s while Magic Barrier is active.
Heal for 200 over the duration of Scamper.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 2.4000000000000004s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 300 over the duration of Scamper.
Increase the duration of your Magic Marks by 2.4000000000000004s.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Heal for 150 every 1s while Magic Barrier is active.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 100 every 1s while Magic Barrier is active.
Heal for 200 over the duration of Scamper.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 2.4000000000000004s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 100 every 1s while Magic Barrier is active.
Heal for 200 over the duration of Scamper.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 2.4000000000000004s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 5 units.
Increase your maximum Ammo by 2.
Heal for 400 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 5 units.
Increase your maximum Ammo by 2.
Heal for 400 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.