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14
SSJNiku

Australia - Updated 2 months ago

Most Played Champions
Season 6
Makoa
Front Line
1.4 KDA
63 / 78 / 93
7 - 2 (78%)
1h 45m
Inara
Front Line
1.8 KDA
19 / 22 / 41
2 - 1 (67%)
31m
Ruckus
Front Line
1.6 KDA
5 / 5 / 6
1 - 0 (100%)
10m
Seris
Support
0.53 KDA
1 / 20 / 19
1 - 1 (50%)
20m
Imani
Damage
2.19 KDA
11 / 8 / 13
1 - 1 (50%)
11m
Player Stats
Totals
Matches
Played
17
Won
12
Lost
5
Player Kills
KDA
1.39
Kills
99
Deaths
133
Assists
172
Objectives
CPM
339
Credits
60,060
Objective Time
55m 33s
Damage
Player
535,471
Team Healing
105,134
Self Healing
162,125
Weapon
485,466
Shielding
518,262
Taken
1,319,762

Casual Queues

Normal: Siege
11 Games
1,623
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

2h 7m
playtime
63.64%
Win/Loss Ratio
1.3
kda
7
wins
33,692
Credits
265
CPM
71
kills
98
deaths
113
assists
380,665
damage
2,997
dpm
341,544
Weapon
870,105
taken
313,328
Shielding
105,134
healing
108,965
self healing
33m 36s
objective time
4
losses
Normal: Onslaught
6 Games
1,824
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

50m
playtime
83.33%
Win/Loss Ratio
1.64
kda
5
wins
26,368
Credits
527
CPM
28
kills
35
deaths
59
assists
154,806
damage
3,096
dpm
143,922
Weapon
449,657
taken
204,934
Shielding
0
healing
53,160
self healing
21m 57s
objective time
1
losses
Recently Played
May 12th - June 11th

All Queues

Normal: Onslaught

Normal: Payload

Normal: Siege

Normal: Team Deathmatch

Recent Matches