This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 25% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 300 after exiting a Shortcut.
Increase your maximum Health by 50.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 25% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 300 after exiting a Shortcut.
Increase your maximum Health by 50.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Reload Speed by 40%.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your Movement Speed by 22% while Billow is active.
Increase your maximum Health by 150.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 25% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 300 after exiting a Shortcut.
Increase your maximum Health by 50.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for an additional 240 after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Heal for 50 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 25% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 300 after exiting a Shortcut.
Increase your maximum Health by 50.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 25% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 100 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 25% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 100 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 25% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 100 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 25% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 100 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 25% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 100 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 25% while at or below 50% Health.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Ammo by 3.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 100 after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 300-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Generate 4 Ammo for each enemy hit by Broadside.
Gain a 600-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 10% while at or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 45%.
Increase your Booster fuel capacity by 40%.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 12% of your Booster fuel each time Salvo hits an enemy.
Restore 30% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 225.
Heal for 210 for each enemy hit with Reckoning.
Heal for 15 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Heal for 225 after using Poppy Bomb.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Heal for 390 after using Grumpy Bomb.
Reduce the damage you deal to yourself with Sticky Bombs by 40%.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Generate 4 Ammo for each enemy hit by Broadside.
Gain a 600-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 10% while at or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Generate 4 Ammo for each enemy hit by Broadside.
Gain a 600-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 10% while at or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 225.
Heal for 210 for each enemy hit with Reckoning.
Heal for 15 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after activating Shadow Step.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your maximum Ammo by 10.
Heal for 60 every 1s while Agility is active.
Heal for 320 after hitting at least one enemy with Skewer.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Heal for 160 after hitting at least one enemy with Skewer.
Increase the Movement Speed boost of Agility by 12%.
Increase your maximum Health by 200.
Increase your Healing received by 20% while firing your SMGs.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Increase your maximum Health by 200.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.6000000000000001s for each enemy hit by Broadside.
Heal for 100 for each enemy hit by Broadside.
Generate 4 Ammo for each enemy hit by Broadside.
Gain a 600-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 10% while at or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.