This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Healing received by 6% while at or below 50% Health.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Explosive Flask by 2.4s.
Increase the duration of Weightless by 1.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% while using Shield.
Heal for 200 for each enemy hit with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 32%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 16% while using Shield.
Heal for 200 for each enemy hit with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 32%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Increase your maximum Health by 50.
Increase the Healing received from Dark Siphon by 250 health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Receive 5% increased Healing while at or below 50% Health.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Increase your maximum Ammo by 10.
Increase your jump height by 20% while Agility is active.
Increase your maximum Health by 150.
Generate 20 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.