This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while Hidden is active.
Reduce the Cooldown of Poison Bolts by 1.6s.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Heal for 500 over 2s while in Smoke Screen.
Increase the duration of Hidden by 2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while Hidden is active.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Heal for 375 over 2s while in Smoke Screen.
Increase the duration of Hidden by 2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 2.5s.
Increase your Movement Speed by 20% for 4s after Ice Block ends.
Increase your Movement Speed during Soar by 21%.
Increase the distance traveled by Blink by 18%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 24% while using In Pursuit.
Increase the travel distance of Combat Slide by 20%.
Increase your maximum Health by 100.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Heal for 100 for each shot hit while using In Pursuit.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 8%.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your Movement Speed by 18% for 2.5s after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 40% while using Commanding Leap.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while Hidden is active.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Heal for 375 over 2s while in Smoke Screen.
Increase the duration of Hidden by 2s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 3.
Heal for 180 every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.2s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Movement Speed by 12% for 3s after using Shell Spin.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Increase your Healing received from other players by 18% while at or below 50% Health.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Reduce the Cooldown of Ignition by 1.2s.
Reduce your damage taken by 9% for 3s after activating Ignition.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 75.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 1.6s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 1.6s.
Gain a 225-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 20% after getting an Elimination.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Increase your maximum Health by 200
Heal for 200 after Teleporting to your Rune of Travel.
Gain 20% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Increase the distance traveled by Blink by 12%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Soar.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase the duration of Soar by 1.6500000000000001s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Ammo by 30.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your maximum Health by 450.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Heal for 180 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 24% for 3s.
Reduces the Cooldown of Weightless by 1.7999999999999998s.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)