This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 200 after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 200 after exiting a Shortcut.
Heal for 150 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Ammo by 10.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 50% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Generate 5 Ammo after activating Commander's Grab.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit by Broadside.
Increase your maximum Health by 100.
Heal for 200 after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 5s after exiting a Shortcut.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 5s after exiting a Shortcut.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after activating Soul Harvest.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 300.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 5s after exiting a Shortcut.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Regenerate 4 Ammo every 1s while Stellar Wind is active.
Gain 15% Lifesteal.
Reduce the Cooldown of Void Grip by 4.8s.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% while Projection is out.
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 5s after exiting a Shortcut.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 8% for 2s after activating Conviction.
Using an ability above Ire threshold Heals you for 150.
Heal for 15 for every percentage point of Ire consumed by abilities.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 80 with Nine Lives.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase your maximum Health by 150.
Reduce the Cooldown of Nine Lives by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 5s after exiting a Shortcut.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 5s after exiting a Shortcut.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 for each Sticky Bomb you Detonate.
Heal for 130 after using Grumpy Bomb.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Reduce the damage you deal to yourself with Sticky Bombs by 100%.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Ammo by 10.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Regenerate 4 Ammo every 1s while Agility is active.
Generate 50% Energy after falling to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Increase your Movement Speed by 16% for 2s after entering Smoke Screen.
Heal for 250 over 2s while in Smoke Screen.
Increase your Movement Speed by 15% while Hidden is active.
Increase your Movement Speed by 28% while Out of Combat.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Jump height is increased for your first jump within 5s after exiting a Shortcut.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Increase your maximum Health by 150.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce your weapon recoil by 60% while using Iron Sights.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.