This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase your maximum Ammo by 2.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase your maximum Ammo by 2.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Increase Abyssal Fortress' Health by 400
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the Abyssal Rift's pulse area of effect by 36%.
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.8s.
Increase your Ammo regeneration speed by 36%.
Heal for 200 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Increase your maximum Ammo by 40%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Gourd by 30%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Gourd by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Gourd by 30%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce the Cooldown of Gourd by 3.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 2.4s.
Increase your Reload Speed by 15%.
Heal for 300 after using Seedling.
Increase the Projectile Speed of Seedling by 12%.
Heal for 150 every 1s while standing in Dead Zone.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 0.8s.
Increase your Ammo regeneration speed by 36%.
Heal for 200 over the duration of Ghost Walk.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Increase your maximum Ammo by 40%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase your maximum Ammo by 2.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 2.4s.
Increase your Reload Speed by 15%.
Heal for 300 after using Seedling.
Increase the Projectile Speed of Seedling by 12%.
Heal for 150 every 1s while standing in Dead Zone.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 84 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Increase your Reload Speed by 16%.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Shatter by 1.5s.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase your maximum Ammo by 2.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Increase your maximum Moonlight capacity by 32%.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 84 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 84 every 1s while Earthen Guard is active.
Increase your maximum Health by 600.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 if you do not cancel Hardening before it ends.
Increase your maximum acid capacity by 24%.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Heal for 100 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 800.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Linking to a new target reduces all your Cooldowns by 0.2s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase your maximum Ammo by 4.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.