This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase Luna's Health by 1125.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase Luna's Health by 1125.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Increase the pull strength of Royal Presence's chain grab by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Increase the projectile speed of Ricochet by 10%.
Increase your maximum Health by 120.
Generate 5% Ultimate Charge after hitting your coin.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Increase the pull strength of Royal Presence's chain grab by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase Luna's Health by 1125.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 15%.
Increase your maximum Ammo by 1.
Increase the projectile speed of Ricochet by 10%.
Increase your maximum Health by 120.
Generate 5% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 3.2s.
Increase your maximum Ammo by 4.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Heal for 375 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the Health of Shell Shield by 600.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Increase the pull strength of Royal Presence's chain grab by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase Luna's Health by 1125.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase Luna's Health by 1125.
Heal for 30 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 after activating Impasse.
Increase the Health of Impasse by 250.
Heal for 56 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the max health damage of Royal Presence's Poison aura by 6%.
Increase the trigger distance of Realm Breaker's bonus damage by 5 units.
Increase the pull strength of Royal Presence's chain grab by 60%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.