This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 200-Health Shield after activating Nullify.
Gain a 300-Health Shield after getting an Elimination.
Heal for 225 after activating Recharge.
Generate 300 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 200-Health Shield after activating Nullify.
Gain a 300-Health Shield after getting an Elimination.
Heal for 225 after activating Recharge.
Generate 300 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 200-Health Shield after activating Nullify.
Gain a 300-Health Shield after getting an Elimination.
Heal for 225 after activating Recharge.
Generate 300 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 200-Health Shield after activating Nullify.
Gain a 300-Health Shield after getting an Elimination.
Heal for 225 after activating Recharge.
Generate 300 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 200-Health Shield after activating Nullify.
Gain a 300-Health Shield after getting an Elimination.
Heal for 225 after activating Recharge.
Generate 300 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Gain a 200-Health Shield after activating Nullify.
Gain a 300-Health Shield after getting an Elimination.
Heal for 225 after activating Recharge.
Generate 300 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 800.
Heal for 165 every 1s while Shell Shield is active.
Increase your Healing received from other players by 24% while at or below 50% Health.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Heal for 500 for each enemy hit with Shell Spin.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 800.
Heal for 165 every 1s while Shell Shield is active.
Increase your Healing received from other players by 24% while at or below 50% Health.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
Heal for 500 for each enemy hit with Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while Bulwark is active.
Heal for an additional 160 after activating Battle Shout.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while Bulwark is active.
Heal for an additional 160 after activating Battle Shout.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 100 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while Bulwark is active.
Heal for an additional 160 after activating Battle Shout.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 500.
Gain 40% Lifesteal.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase your maximum Health by 450.
Heal for 600 after hitting an enemy with Shoulder Bash.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while Bulwark is active.
Heal for an additional 160 after activating Battle Shout.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Increase the Projectile Speed of Gourd by 30%.
Gain a 225-health Shield for 3s after Slither ends.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 180 every 1s while Ice Block is active.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 4s after Ice Block ends.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.