This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 90 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Commander's Grab by 2.4s.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of the Knockback applied by Obliteration by 40% of its base value.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Gain a 150 Shield for 5s after activating Tendril.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Heal for 300 for each enemy hit with Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
You gain 15% Lifesteal against your Retribution target.
Generate 6 Ammo after activating Combat Slide.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 600.
Heal for an additional 400 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 450.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of the Knockback applied by Obliteration by 40% of its base value.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Gain a 150 Shield for 5s after activating Tendril.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Heal for 300 for each enemy hit with Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
You gain 20% Lifesteal against your Retribution target.
Heal for 100 for each shot hit while using In Pursuit.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Increase your maximum acid capacity by 16%.
Gain 40% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.7999999999999998s.
Heal for 100 after hitting an enemy with Piercing Quills.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Reload Speed by 25%.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Movement Speed by 9%.
Increase the range at which your Retribution target is Revealed by 20 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Reduce your damage taken by 12% for 3s after activating Ignition.
Generate 50 Ammo after activating Ignition.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase your Reload Speed by 25%.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your Movement Speed by 9%.
Increase the range at which your Retribution target is Revealed by 20 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Generate 2 Ammo for each enemy hit with Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.3s.
Increase the range of Oppressor Mine beams by 100%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 60.
Heal for 90 every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Heal for 120 for each enemy hit by Heavy Blade.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 20%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.
Reduce the Cooldown of Distortion Field by 2s.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate Charge after hitting your coin.
Increase your maximum Ammo by 2.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Increase your Ultimate charge rate by 12%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase your Reload Speed by 20% while Stealth is active.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.
Reduce the Cooldown of Heroic Leap by 1.5s.
Increase your Movement Speed by 36% while Recovery is active.
Reduce the Cooldown of Net Shot by 5s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
Increase your Movement Speed by 12%.
Increase your maximum Health by 100.
Sensor Drone's Reveal persists for 1.4s after an enemy leaves its Reveal range.
Heal for 255 after an enemy that is Revealed by your Sensor Drone dies.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase your Reload Speed by 20% while Stealth is active.
Increase your maximum Health by 100.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 40%.
Increase your Movement Speed by 12% while in Automatic fire mode.
Increase your maximum Health by 50.
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Increase your Reload Speed by 25%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Heal for 600 after hitting an enemy with Shoulder Bash.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase your maximum Health by 300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 30%.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 10% for 1.5s.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 200.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)