This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 15% faster.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Increase the Projectile Speed of Frost Bomb by 30%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 15% faster.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Increase the Projectile Speed of Frost Bomb by 30%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 68 every 0.25s during Body and Soul.
Heal for 35 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your maximum Health by 150.
Increase the duration of Body and Soul by 0.30000000000000004s.
Decrease the Cooldown of Body and Soul by 2.4s.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 15% faster.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Increase the Projectile Speed of Frost Bomb by 30%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 3s.
Increase the duration of Body and Soul by 0.1s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Heal for 85 every 0.25s during Body and Soul.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 15% faster.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Increase the Projectile Speed of Frost Bomb by 30%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 15% faster.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Increase the Projectile Speed of Frost Bomb by 30%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 3s.
Increase the duration of Body and Soul by 0.1s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Heal for 85 every 0.25s during Body and Soul.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 15% faster.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Increase the Projectile Speed of Frost Bomb by 30%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 3s.
Increase the duration of Body and Soul by 0.1s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Heal for 85 every 0.25s during Body and Soul.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase the duration of Body and Soul by 0.4s.
Increase your Movement Speed by 10% for 2s after Body and Soul ends.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 15% faster.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Increase the Projectile Speed of Frost Bomb by 30%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 20%.
FrostFire Glide travels 15% faster.
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Increase the Projectile Speed of Frost Bomb by 30%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Increase the Projectile Speed of Frost Bomb by 18%.
Increase your maximum Health by 250.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Increase the Projectile Speed of Frost Bomb by 18%.
Increase your maximum Health by 250.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 68 every 0.25s during Body and Soul.
Increase your maximum Health by 100.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Increase the duration of Body and Soul by 0.4s.
Increase your Movement Speed by 10% for 2s after Body and Soul ends.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Increase the lateral movement of Death Wings by 18%.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Increase the lateral movement of Death Wings by 18%.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase vertical movement of Death Wings by 5%.
Increase the lateral movement of Death Wings by 6%.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Gain 5% of Max Health when hitting a marked enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Increase the Projectile Speed of Frost Bomb by 18%.
Increase your maximum Health by 250.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Gain a 500-health Shield for 3s after dropping to or below 50% Health.
Increase the Projectile Speed of Frost Bomb by 18%.
Increase your maximum Health by 250.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.